A new class of display for storefronts, lobbies, and architectural surfaces. Not print, not screen, not standard lightbox. An image that is computationally routed through geometry — formed at the eye, choreographed for motion, and structurally permanent.
Most storefront imagery is either printed on a surface, displayed on an LED screen, or backlit through a translucent substrate. Flective Windows does none of these in the usual way. It redirects light.
Each visible pixel in the image plane is a small refractive optical element. Behind the surface, at a controlled distance, sits a structured color field illuminated with ordinary white light. For a given viewer position, each pixel routes the viewing path toward a specific location on that source plane. The color found there becomes that pixel's visible color. Coordinated across the full surface, those routed colors assemble into an image.
The image is therefore not statically stored in the way a print stores it, and not continuously emitted from a surface. It is constructed at the viewing position — which means it changes as the viewer moves. That is not a flaw. It is the medium's central capability.
For any given viewer position, each refractive pixel traces a path: from the eye through the pixel to a specific location on the color source plane behind the surface. The color at that location becomes the visible pixel color. Change the viewer's position and the source endpoint moves. Change the source field and the palette of the image changes.
Stripe orientation is not arbitrary. It follows the dominant direction of the viewer's motion path. For a sidewalk pedestrian moving laterally, horizontal stripes allow each pixel to sustain its assigned color across a designed travel band. For glass elevator viewers moving vertically, vertical stripes allow discrete viewing windows — multiple image states, each reachable at a different floor.
Off-axis degradation does not need to be treated as failure. It can be designed as behavior: the image that resolves fully from one position and releases gracefully from another is a different class of display object from one that simply dims.
Not in the animated sense. The surface itself is static. The choreography is authored into the geometry of every pixel and the structure of the source field behind it. When a pedestrian approaches, enters the viewing corridor, and passes through it, the image can behave — not react.
These are not feature categories. They follow from what computational refractive imaging can do that no other display technology can — and from where those capabilities are commercially, culturally, and architecturally most valuable.
Each installation begins not with a product selection but with a conversation: what position matters, what path is walked, what the window should do in the designed viewing zone and what it should do outside it. From that conversation, the medium can be shaped to the space.